<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/**
<span class='line'>  2</span>  * @fileOverview
<span class='line'>  3</span>  * physics.gl.enchant.js
<span class='line'>  4</span>  * @version 0.3.6
<span class='line'>  5</span>  * @require enchant.js v0.4.5+
<span class='line'>  6</span>  * @require gl.enchant.js v0.3.6+
<span class='line'>  7</span>  * @require primitive.gl.enchant.js v0.3.5+
<span class='line'>  8</span>  * @require gl-matrix.js 1.3.7+
<span class='line'>  9</span>  * @author UEI Corporation
<span class='line'> 10</span>  *
<span class='line'> 11</span>  * @description
<span class='line'> 12</span>  * Physical calculation library using ammo.js
<span class='line'> 13</span>  * Allows object movement using the gl.enchant.js physical calculator.
<span class='line'> 14</span>  * @detail
<span class='line'> 15</span>  * ammo.js:
<span class='line'> 16</span>  * https://github.com/kripken/ammo.js
<span class='line'> 17</span>  */</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">Ammo</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="WHIT">    </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Error</span><span class="PUNC">(</span><span class="STRN">'physics.gl.enchant.js must be loaded after ammo.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">enchant.gl</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">enchant.gl.primitive</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">    </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'> 24</span>          * namespace object
<span class='line'> 25</span>          * @type {Object}
<span class='line'> 26</span>          */</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'> 29</span>          * @scope enchant.gl.physics.World.prototype
<span class='line'> 30</span>          */</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.World</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 33</span>              * World in which physical calculator is used.
<span class='line'> 34</span>              * Here we add a rigid object, and by proceeding forward in time physical calculation will be processed.
<span class='line'> 35</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'> 36</span>              * @constructs
<span class='line'> 37</span>              */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">10</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">collisionConfiguration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btDefaultCollisionConfiguration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btCollisionDispatcher</span><span class="PUNC">(</span><span class="NAME">collisionConfiguration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pairCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btDbvtBroadphase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">constraintSolver</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btSequentialImpulseConstraintSolver</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> 
<span class='line'> 45</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btDiscreteDynamicsWorld</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">                    </span><span class="NAME">dispatcher</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pairCache</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">constraintSolver</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">collisionConfiguration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 47</span> 
<span class='line'> 48</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld.setGravity</span><span class="PUNC">(</span><span class="NAME">g</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> 
<span class='line'> 50</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">g</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 53</span>              * Set gravity of World.
<span class='line'> 54</span>              * @param {Number} gx x axis gravity.
<span class='line'> 55</span>              * @param {Number} gy y axis gravity.
<span class='line'> 56</span>              * @param {Number} gz z axis gravity.
<span class='line'> 57</span>              */</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">            </span><span class="NAME">setGravity</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">gx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">gx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld.setGravity</span><span class="PUNC">(</span><span class="NAME">g</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">g</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 64</span>              * Continue World time.
<span class='line'> 65</span>              * When timeStep is bigger than fixedTimeStep, you continue the number of times set in maxSubStep and continue with time.
<span class='line'> 66</span>              * @param {Number} Amount of time you wish to proceed. Units are in seconds.
<span class='line'> 67</span>              * @param {Number} maxSubSteps Maximum number of repetitions to be added to simulation.
<span class='line'> 68</span>              * @param {Number} fixedTimeStep Standard time. The default level is 1/60.
<span class='line'> 69</span>              * @return {Number} subStepsNum
<span class='line'> 70</span>              */</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">            </span><span class="NAME">stepSimulation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">timeStep</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxSubSteps</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fixedTimeStep</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._dynamicsWorld.stepSimulation</span><span class="PUNC">(</span><span class="NAME">timeStep</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxSubSteps</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fixedTimeStep</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 75</span>              * Add rigid body to World.
<span class='line'> 76</span>              * @param {enchant.gl.physics.Rigid} Rigid Rigid body object to be added.
<span class='line'> 77</span>              */</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">            </span><span class="NAME">addRigid</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld.addRigidBody</span><span class="PUNC">(</span><span class="NAME">rigid.rigidBody</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">                </span><span class="NAME">rigid.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 83</span>              * Delete rigid body form world.
<span class='line'> 84</span>              * @param {enchant.gl.physics.Rigid} Rigid Rigid body to be deleted.
<span class='line'> 85</span>              */</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">            </span><span class="NAME">removeRigid</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld.removeRigidBody</span><span class="PUNC">(</span><span class="NAME">rigid.rigidBody</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">                </span><span class="NAME">rigid.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'> 91</span>              * Judges whether or not two rigid objects have collided.
<span class='line'> 92</span>              * @param {enchant.gl.physics.Rigid} rigid1 Rigid1 to be judged.
<span class='line'> 93</span>              * @param {enchant.gl.physics.Rigid} rigid2 Rigid2 to be judged.
<span class='line'> 94</span>              * @return {Boolean} bool Collison presence or absence.
<span class='line'> 95</span>              */</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">            </span><span class="NAME">contactPairTest</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rigid1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.ConcreteContactResultCallback</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">result</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.customizeVTable</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">                    </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">                        </span><span class="NAME">original</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Ammo.ConcreteContactResultCallback.prototype.addSingleResult</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">                        </span><span class="NAME">replacement</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">tp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">colObj0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">partid0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">colObj1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">partid1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">                            </span><span class="NAME">result</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">                </span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">                </span><span class="NAME">this._dynamicsWorld.contactPairTest</span><span class="PUNC">(</span><span class="NAME">rigid1.rigidBody</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid2.rigidBody</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">result</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>112</span> 
<span class='line'>113</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>114</span>          * @scope enchant.gl.physics.Rigid.prototype
<span class='line'>115</span>          */</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.Rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>118</span>              * Rigid body object.
<span class='line'>119</span>              * Add to World and activate.
<span class='line'>120</span>              * @param shape Ammo.btCollisionShape object.
<span class='line'>121</span>              * @param {Number} mass Mass of rigid object.
<span class='line'>122</span>              * @param {Number} linearDamping Rate of decay of speed on straight line speed of rigid object.
<span class='line'>123</span>              * @param {Number} angularDamping Rate of decay of angled speed of rigid object.
<span class='line'>124</span>              * @see enchant.gl.physics.RigidBox
<span class='line'>125</span>              * @see enchant.gl.physics.RigidCube
<span class='line'>126</span>              * @see enchant.gl.physics.RigidSphere
<span class='line'>127</span>              * @see enchant.gl.physics.RigidCylinder
<span class='line'>128</span>              * @see enchant.gl.physics.RigidCapsule
<span class='line'>129</span>              * @see enchant.gl.physics.RigidPlane
<span class='line'>130</span>              * @see enchant.gl.physics.RigidContainer
<span class='line'>131</span>              * @constructs
<span class='line'>132</span>              */</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">                    </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btBoxShape</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">                    </span><span class="NAME">mass</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>140</span> 
<span class='line'>141</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">localInertia</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">                </span><span class="NAME">shape.calculateLocalInertia</span><span class="PUNC">(</span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">localInertia</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> 
<span class='line'>144</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">transform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">                </span><span class="NAME">transform.setIdentity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> 
<span class='line'>147</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">motionState</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btDefaultMotionState</span><span class="PUNC">(</span><span class="NAME">transform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigidBodyInfo</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btRigidBodyConstructionInfo</span><span class="PUNC">(</span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">motionState</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">localInertia</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">                </span><span class="NAME">rigidBodyInfo.set_m_restitution</span><span class="PUNC">(</span><span class="NUMB">0.1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">                </span><span class="NAME">rigidBodyInfo.set_m_friction</span><span class="PUNC">(</span><span class="NUMB">3.0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> 
<span class='line'>152</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">                    </span><span class="NAME">rigidBodyInfo.set_m_linearDamping</span><span class="PUNC">(</span><span class="NAME">lDamp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">                    </span><span class="NAME">rigidBodyInfo.set_m_angularDamping</span><span class="PUNC">(</span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>158</span> 
<span class='line'>159</span> </span><span class="WHIT">                </span><span class="NAME">this.shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">                </span><span class="COMM">/**
<span class='line'>161</span>                  * World that Rigid belongs to
<span class='line'>162</span>                  */</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">                </span><span class="NAME">this.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> 
<span class='line'>165</span> </span><span class="WHIT">                </span><span class="COMM">/**
<span class='line'>166</span>                  * Ammo rigid body object
<span class='line'>167</span>                  */</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btRigidBody</span><span class="PUNC">(</span><span class="NAME">rigidBodyInfo</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Ammo.getPointer</span><span class="PUNC">(</span><span class="NAME">this.rigidBody</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid._refs</span><span class="PUNC">[</span><span class="NAME">p</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> 
<span class='line'>172</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">transform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">localInertia</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">rigidBodyInfo</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> 
<span class='line'>176</span> </span><span class="WHIT">                </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">                </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">                </span><span class="NAME">this._z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">                </span><span class="NAME">this._mass</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">                </span><span class="NAME">this._restitution</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">                </span><span class="NAME">this._friction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>187</span>              * Expand and contract Rigid.
<span class='line'>188</span>              * Expand or contract each axis the designated amount from the current rate of expansion in World.
<span class='line'>189</span>              * @param {Number} x Rate of expansion on x axis.
<span class='line'>190</span>              * @param {Number} y Rate of expansion on y axis.
<span class='line'>191</span>              * @param {Number} z Rate of expansion on z axis.
<span class='line'>192</span>              */</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">            </span><span class="NAME">scale</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">                </span><span class="NAME">this.activate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">                </span><span class="NAME">this._scaleZ</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sv</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">                </span><span class="NAME">this.shape.setLocalScaling</span><span class="PUNC">(</span><span class="NAME">sv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">sv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">            </span><span class="NAME">_scaleAxis</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">axis</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">                </span><span class="NAME">axis.toUpperCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">                </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_scale'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">axis</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sv</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">                </span><span class="NAME">this.shape.setLocalScaling</span><span class="PUNC">(</span><span class="NAME">sv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">sv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>210</span>              * Move Rigid in a parallel direciton.
<span class='line'>211</span>              * Move the designated amount in a parallel direction along each axis from the current World position.
<span class='line'>212</span>              * @param {Number} x Amount of parallel movement along x axis.
<span class='line'>213</span>              * @param {Number} y Amount of parallel movement along y axis.
<span class='line'>214</span>              * @param {Number} z Amount of parallel movement along z axis.
<span class='line'>215</span>              */</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">            </span><span class="NAME">translate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">                </span><span class="NAME">this.activate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vec</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.translate</span><span class="PUNC">(</span><span class="NAME">vec</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">vec</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">                </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">                </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">                </span><span class="NAME">this._z</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">            </span><span class="NAME">_translateAxis</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">axis</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">                </span><span class="NAME">this.activate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">axis</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'x'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">                    </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">                    </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">axis</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'y'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">                    </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">                    </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">axis</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'z'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">                    </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._z</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">                    </span><span class="NAME">this._z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vec</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.translate</span><span class="PUNC">(</span><span class="NAME">vec</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">vec</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>245</span>              * Set posture expressed in quaternion in Rigid.
<span class='line'>246</span>              * @param {enchant.gl.Quat} quat
<span class='line'>247</span>              */</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">            </span><span class="NAME">rotationSet</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">qq</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat._quat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">q</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btQuaternion</span><span class="PUNC">(</span><span class="NAME">qq</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._getTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">                </span><span class="NAME">t.setRotation</span><span class="PUNC">(</span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setWorldTransform</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>258</span>              * Applies rotation expressed in quaternion to Rigid.
<span class='line'>259</span>              * @param {enchant.gl.Quat} quat
<span class='line'>260</span>              */</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">            </span><span class="NAME">rotationApply</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quat1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat._quat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._getTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">qq</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">t.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quat2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat4.create</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="NAME">qq.x</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq.y</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq.z</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">qq.w</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">                </span><span class="NAME">quat4.multiply</span><span class="PUNC">(</span><span class="NAME">quat2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">q</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btQuaternion</span><span class="PUNC">(</span><span class="NAME">quat2</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat2</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat2</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat2</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">                </span><span class="NAME">t.setRotation</span><span class="PUNC">(</span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setWorldTransform</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>274</span>              * Stops Rigid object.
<span class='line'>275</span>              */</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">            </span><span class="NAME">clearForces</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vec0</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setLinearVelocity</span><span class="PUNC">(</span><span class="NAME">vec0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setAngularVelocity</span><span class="PUNC">(</span><span class="NAME">vec0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.clearForces</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">vec0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>284</span>              * Collision detection with another Rigid object.
<span class='line'>285</span>              * @param {enchant.gl.physics.Rigid} rigid Rigid to be judged.
<span class='line'>286</span>              * @return {Boolean} bool Presence or absence of rigid.
<span class='line'>287</span>              */</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">            </span><span class="NAME">contactTest</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.world</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">rigid.world</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">                    </span><span class="NAME">this.world</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">rigid.world</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.world.contactPairTest</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>297</span>              * Make Rigid valid.
<span class='line'>298</span>              * @param {Boolean} force Forcibly make valid.
<span class='line'>299</span>              */</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">            </span><span class="NAME">activate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">force</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.activate</span><span class="PUNC">(</span><span class="NAME">force</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>304</span>              * Add power to Rigid.
<span class='line'>305</span>              * Power is added to the center of Rigid.
<span class='line'>306</span>              * @param {Number} powerX Power in x axis.
<span class='line'>307</span>              * @param {Number} powerY Power in y axis.
<span class='line'>308</span>              * @param {Number} powerZ Power in z axis.
<span class='line'>309</span>              */</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">            </span><span class="NAME">applyCentralImpulse</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">powv</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">                </span><span class="NAME">this.activate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.applyCentralImpulse</span><span class="PUNC">(</span><span class="NAME">powv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">powv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>317</span>              * Add power to Rigid.
<span class='line'>318</span>              * Power is added to the specified position.
<span class='line'>319</span>              * @param {Number} powerX x axis power.
<span class='line'>320</span>              * @param {Number} powerY y axis power.
<span class='line'>321</span>              * @param {Number} powerZ z axis power.
<span class='line'>322</span>              * @param {Number} positonX Coordinate on x axis to add power to.
<span class='line'>323</span>              * @param {Number} positonY Coordinate on y axis to add power to.
<span class='line'>324</span>              * @param {Number} positonZ Coordinate on z axis to add power to.
<span class='line'>325</span>              */</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">            </span><span class="NAME">applyImpulse</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">powv</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">posv</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">posx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">                </span><span class="NAME">this.activate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.applyImpulse</span><span class="PUNC">(</span><span class="NAME">powv</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">powv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">posv</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">            </span><span class="NAME">_getTransform</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.rigidBody.getWorldTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>338</span>              * Kinematize Rigid.
<span class='line'>339</span>              */</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">            </span><span class="NAME">kinematize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rigidBody.getCollisionFlags</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setCollisionFlags</span><span class="PUNC">(</span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">                </span><span class="NAME">this.rigidBody.setActivationState</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>346</span>              * Rigid restitutions.
<span class='line'>347</span>              * @type Number
<span class='line'>348</span>              */</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">            </span><span class="NAME">restitution</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._restitution</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">                    </span><span class="NAME">this._restitution</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigidBody.setRestitution</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>359</span>              * Rigid frictions.
<span class='line'>360</span>              * @type Number
<span class='line'>361</span>              */</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">            </span><span class="NAME">friction</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._friction</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">                    </span><span class="NAME">this._friction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigidBody.setFriction</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.Rigid._refs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> 
<span class='line'>374</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>375</span>          * @scope enchant.gl.physics.RigidBox.prototype
<span class='line'>376</span>          */</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidBox</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>379</span>              * Rectangular solid rigid body object.
<span class='line'>380</span>              * @param {Number} scaleX Vertical distance along the x axis from rectangular body's center.
<span class='line'>381</span>              * @param {Number} scaleY Vertical distance along the y axis from rectangular body's center.
<span class='line'>382</span>              * @param {Number} scaleZ Vertical distance along the z axis from rectangular body's center.
<span class='line'>383</span>              * @param {Number} mass Rigid body's mass.
<span class='line'>384</span>              * @see enchant.gl.physics.Rigid
<span class='line'>385</span>              * @see enchant.gl.physics.PhyBox
<span class='line'>386</span>              * @constructs
<span class='line'>387</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>388</span>              */</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btBoxShape</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>397</span>          * @scope enchant.gl.physics.RigidCube.prototype
<span class='line'>398</span>          */</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidCube</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.RigidBox</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>401</span>              * Rectangular solid rigid object.
<span class='line'>402</span>              * @param {Number} scale Distance between center of box and surface.
<span class='line'>403</span>              * @param {Number} mass Rigid body mass.
<span class='line'>404</span>              * @see enchant.gl.physics.PhyCube
<span class='line'>405</span>              * @constructs
<span class='line'>406</span>              * @see enchant.gl.physics.Rigid
<span class='line'>407</span>              * @extends enchant.gl.physics.PhyCube
<span class='line'>408</span>              */</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.RigidBox.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>412</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> 
<span class='line'>414</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>415</span>          * @scope enchant.gl.physics.RigidSphere.prototype
<span class='line'>416</span>          */</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidSphere</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>419</span>              * Spherical rigid object.
<span class='line'>420</span>              * @param {Number} radius Sphere radius.
<span class='line'>421</span>              * @param {Number} mass Rigid body mass.
<span class='line'>422</span>              * @see enchant.gl.physics.Rigid
<span class='line'>423</span>              * @see enchant.gl.physics.PhySphere
<span class='line'>424</span>              * @constructs
<span class='line'>425</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>426</span>              */</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btSphereShape</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>432</span> 
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>434</span>          * @scope enchant.gl.physics.RigidCylinder.prototype
<span class='line'>435</span>          */</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidCylinder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>437</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>438</span>              * Cylindrical rigid object.
<span class='line'>439</span>              * @param {Number} radius Cylinder radius.
<span class='line'>440</span>              * @param {Number} height Cylinder height.
<span class='line'>441</span>              * @param {Number} mass Rigid object mass.
<span class='line'>442</span>              * @see enchant.gl.physics.Rigid
<span class='line'>443</span>              * @see enchant.gl.physics.PhyCylinder
<span class='line'>444</span>              * @constructs
<span class='line'>445</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>446</span>              */</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btCylinderShape</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>456</span>          * @scope enchant.gl.physics.RigidCapsule.prototype
<span class='line'>457</span>          */</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidCapsule</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>460</span>              * Capsule-shaped rigid object.
<span class='line'>461</span>              * A shape with a cylinder running along the y axis and hemispheres at both ends.
<span class='line'>462</span>              * @param {Number} radius Hemisphere radius.
<span class='line'>463</span>              * @param {Number} height Half the height of the cylinder.
<span class='line'>464</span>              * @param {Number} mass Mass of the rigid object.
<span class='line'>465</span>              * @see enchant.gl.physics.Rigid
<span class='line'>466</span>              * @see enchant.gl.physics.PhyCapsule
<span class='line'>467</span>              * @constructs
<span class='line'>468</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>469</span>              */</span><span class="WHIT">
<span class='line'>470</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>471</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btCapsuleShape</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>475</span> 
<span class='line'>476</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>477</span>          * @scope enchant.gl.physics.RigidPlane.prototype
<span class='line'>478</span>          */</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidPlane</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>481</span>              * Infinite level surface rigid body object.
<span class='line'>482</span>              * @param {Number} NormalX Level surface normal vector x component.
<span class='line'>483</span>              * @param {Number} NormalY Level surface normal vector y component.
<span class='line'>484</span>              * @param {Number} NormalZ Level surface normal vector z component.
<span class='line'>485</span>              * @see enchant.gl.physics.Rigid
<span class='line'>486</span>              * @see enchant.gl.physics.PhyPlane
<span class='line'>487</span>              * @constructs
<span class='line'>488</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>489</span>              */</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">distance</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">normal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btStaticPlaneShape</span><span class="PUNC">(</span><span class="NAME">normal</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">distance</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">                </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">normal</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>497</span> 
<span class='line'>498</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>499</span>          * @scope enchant.gl.physics.RigidContainer.prototype
<span class='line'>500</span>          */</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.RigidContainer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.Rigid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>503</span>              * Box shape solid object.
<span class='line'>504</span>              * @param {Number} scale Distance between center of box to border.
<span class='line'>505</span>              * @param {Number} mass Mass of rigid object.
<span class='line'>506</span>              * @see enchant.gl.physics.Rigid
<span class='line'>507</span>              * @see enchant.gl.physics.PhyContainer
<span class='line'>508</span>              * @constructs
<span class='line'>509</span>              * @extends enchant.gl.physics.Rigid
<span class='line'>510</span>              */</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btCompoundShape</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">addWall</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">px</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">                    </span><span class="NAME">tr.setIdentity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">or</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btVector3</span><span class="PUNC">(</span><span class="NAME">px</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>518</span> </span><span class="WHIT">                    </span><span class="NAME">tr.setOrigin</span><span class="PUNC">(</span><span class="NAME">or</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Ammo.btBoxShape</span><span class="PUNC">(</span><span class="NAME">sc</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">                    </span><span class="NAME">shape.addChildShape</span><span class="PUNC">(</span><span class="NAME">tr</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">                    </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">sc</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">                    </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">or</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">                    </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">tr</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.Rigid.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>533</span> 
<span class='line'>534</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>535</span>          * @scope enchant.gl.physics.PhyScene3D.prototype
<span class='line'>536</span>          */</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyScene3D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Scene3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>539</span>              * Scene3D containing World.
<span class='line'>540</span>              * As time passes, physical calculation will be applied to the Sprite3D effected by addChild.
<span class='line'>541</span>              * @see enchant.gl.physics.World
<span class='line'>542</span>              * @constructs
<span class='line'>543</span>              * @extends enchant.gl.Scene3D
<span class='line'>544</span>              */</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Scene3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">core</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Core.instance</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">                </span><span class="NAME">this.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.World</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">                </span><span class="NAME">this.isPlaying</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">                </span><span class="NAME">this.timeStep</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">core.fps</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">                </span><span class="NAME">this.maxSubSteps</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">                </span><span class="NAME">this.fixedTimeStep</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">60</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">                </span><span class="NAME">this._stepping</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">                    </span><span class="NAME">that.stepSimulation</span><span class="PUNC">(</span><span class="NAME">that.timeStep</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">that.maxSubSteps</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">that.fixedTimeStep</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>559</span>              * Add child Sprite3D.
<span class='line'>560</span>              * When adding PhySprite3D, the rigid body object containing PhySprite3D will be added to the World containing PhyScene3D.
<span class='line'>561</span>              * @param {enchant.gl.Sprite3D|enchant.gl.physics.PhySprite3D} Sprite3D Child Sprite3D to be added.
<span class='line'>562</span>              */</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">            </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Scene3D.prototype.addChild.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">                    </span><span class="NAME">this.world.addRigid</span><span class="PUNC">(</span><span class="NAME">sprite.rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>568</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>570</span>              * Delete designated child Sprite3D.
<span class='line'>571</span>              * When PhySprite3D is set, the rigid body object containing PhySprite3D will be deleted from the World containing PhyScene3D.
<span class='line'>572</span>              * @param {enchant.gl.Sprite3D|enchant.gl.physics.PhySprite3D} Sprite3D 追加する子Sprite3D.
<span class='line'>573</span>              */</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">            </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Scene3D.prototype.removeChild.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">                    </span><span class="NAME">this.world.removeRigid</span><span class="PUNC">(</span><span class="NAME">sprite.rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>581</span>              * Set the gravity of World containing PhyScene3D.
<span class='line'>582</span>              * @param {Number} gx x axis gravity
<span class='line'>583</span>              * @param {Number} gy y axis gravity
<span class='line'>584</span>              * @param {Number} gz z axis gravity
<span class='line'>585</span>              */</span><span class="WHIT">
<span class='line'>586</span> </span><span class="WHIT">            </span><span class="NAME">setGravity</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>587</span> </span><span class="WHIT">                </span><span class="NAME">this.world.setGravity</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>588</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>590</span>              * Proceed forward in time for World containing PhySprite3D.
<span class='line'>591</span>              * @param {Number} timeStep Amount of time you wish to proceed. Units are seconds.
<span class='line'>592</span>              * @param {Number} maxSubSteps
<span class='line'>593</span>              * @param {Number} fixedTimeStep
<span class='line'>594</span>              */</span><span class="WHIT">
<span class='line'>595</span> </span><span class="WHIT">            </span><span class="NAME">stepSimulation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">timeStep</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxSubSteps</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fixedTimeStep</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">subStep</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.world.stepSimulation</span><span class="PUNC">(</span><span class="NAME">timeStep</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxSubSteps</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fixedTimeStep</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="STRN">'timestep'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">                </span><span class="NAME">e.timeStep</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">timeStep</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">                </span><span class="NAME">e.subStep</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">subStep</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">                </span><span class="NAME">this.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.childNodes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">                        </span><span class="NAME">this.childNodes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>608</span>              * Begin World time progress.
<span class='line'>609</span>              * Ever other enterframe, stepSimulation will be automaticall called up.
<span class='line'>610</span>              */</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">            </span><span class="NAME">play</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">core</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Core.instance</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.isPlaying</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">                    </span><span class="NAME">this.isPlaying</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">                    </span><span class="NAME">core.addEventListener</span><span class="PUNC">(</span><span class="STRN">'enterframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._stepping</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>619</span>              * Stop World time progress.
<span class='line'>620</span>              */</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">            </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">core</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Core.instance</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">                </span><span class="NAME">this.isPlaying</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">                </span><span class="NAME">core.removeEventListener</span><span class="PUNC">(</span><span class="STRN">'enterframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._stepping</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>626</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>627</span> 
<span class='line'>628</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>629</span>          * @scope enchant.gl.physics.PhySprite3D.prototype
<span class='line'>630</span>          */</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Sprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>633</span>              * Physical Sprite.
<span class='line'>634</span>              * If you add to PhySprite3D, physical calculation will be applied when stepSimulation is called up.
<span class='line'>635</span>              * @param {enchant.gl.physics.Rigid} rigid
<span class='line'>636</span>              * @see enchant.gl.physics.PhyBox
<span class='line'>637</span>              * @see enchant.gl.physics.PhyCube
<span class='line'>638</span>              * @see enchant.gl.physics.PhySphere
<span class='line'>639</span>              * @see enchant.gl.physics.PhyCylinder
<span class='line'>640</span>              * @see enchant.gl.physics.PhyCapsule
<span class='line'>641</span>              * @see enchant.gl.physics.PhyPlane
<span class='line'>642</span>              * @see enchant.gl.physics.PhyContainer
<span class='line'>643</span>              * @constructs
<span class='line'>644</span>              */</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Sprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> 
<span class='line'>649</span> </span><span class="WHIT">                </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'timestep'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rigid._getTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">o</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">t.getOrigin</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">q</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">t.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">                    </span><span class="NAME">this._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rigid._x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">o.x</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">                    </span><span class="NAME">this._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rigid._y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">o.y</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">                    </span><span class="NAME">this._z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rigid._z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">o.z</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">                    </span><span class="NAME">this._changedTranslation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">q.x</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q.y</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q.z</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q.w</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat4.create</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">                    </span><span class="NAME">quat4.toMat4</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.rotation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">                    </span><span class="NAME">Ammo.destroy</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>664</span>              * Expand and contract PhySprite3D.
<span class='line'>665</span>              * The expansion rate displayed on the expansion rate in World will be changed at the same time.
<span class='line'>666</span>              * @param {Number} x x axis expansion rate.
<span class='line'>667</span>              * @param {Number} y y axis expansion rate.
<span class='line'>668</span>              * @param {Number} z z axis expansion rate.
<span class='line'>669</span>              */</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">            </span><span class="NAME">scale</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Sprite3D.prototype.scale.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.scale</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>675</span>              * Move PhySprite3D horizontally.
<span class='line'>676</span>              * Displayed position and World position will be changed.
<span class='line'>677</span>              * @param {Number} x Amount of parallel movement on x axis.
<span class='line'>678</span>              * @param {Number} y Amount of parallel movement on y axis.
<span class='line'>679</span>              * @param {Number} z Amount of parallel movement on z axis.
<span class='line'>680</span>              */</span><span class="WHIT">
<span class='line'>681</span> </span><span class="WHIT">            </span><span class="NAME">translate</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Sprite3D.prototype.translate.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.translate</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>686</span>              * Set rotation line acquired from quaternion in rotation line.
<span class='line'>687</span>              * Posture in World will also be changed.
<span class='line'>688</span>              * @param {enchant.gl.Quat} quat
<span class='line'>689</span>              */</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">            </span><span class="NAME">rotationSet</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Sprite3D.prototype.rotationSet.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.rotationSet</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>695</span>              * Rotation line acquired from quaternion is applied in rotation line.
<span class='line'>696</span>              * Posture in World will also be changed.
<span class='line'>697</span>              * @param {enchant.gl.Quat} quat
<span class='line'>698</span>              */</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">            </span><span class="NAME">rotationApply</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.Sprite3D.prototype.rotationApply.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quat</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.rotationApply</span><span class="PUNC">(</span><span class="NAME">quat</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>704</span>              */</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">            </span><span class="NAME">clearForces</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.clearForces</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>709</span>              * Collision detection with another PhySprite3D.
<span class='line'>710</span>              * @param {enchant.gl.physics.PhySprite3D} sprite PhySprite3D to be detected.
<span class='line'>711</span>              * @return {Boolean} bool Presence or absence of collision.
<span class='line'>712</span>              */</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">            </span><span class="NAME">contactTest</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>714</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.rigid.contactTest</span><span class="PUNC">(</span><span class="NAME">sprite.rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>715</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>716</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>717</span>              * Add power to rigid body.
<span class='line'>718</span>              * Power is added to center of rigid body.
<span class='line'>719</span>              * @param {Number} powerX Power on x axis.
<span class='line'>720</span>              * @param {Number} powerY Power on y axis.
<span class='line'>721</span>              * @param {Number} powerZ Power on z axis.
<span class='line'>722</span>              * @see enchant.gl.physics.Rigid#applyCentralImpulse
<span class='line'>723</span>              */</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">            </span><span class="NAME">applyCentralImpulse</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>725</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.applyCentralImpulse</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>728</span>              * Add power to rigid body.
<span class='line'>729</span>              * Power is added to designated position.
<span class='line'>730</span>              * @param {Number} powerX x axis power.
<span class='line'>731</span>              * @param {Number} powerY y axis power.
<span class='line'>732</span>              * @param {Number} powerZ z axis power.
<span class='line'>733</span>              * @param {Number} positonX x coordinates to which power is added.
<span class='line'>734</span>              * @param {Number} positonY y coordinates to which power is added.
<span class='line'>735</span>              * @param {Number} positonZ z coordinates to which power is added.
<span class='line'>736</span>              * @see enchant.gl.physics.Rigid#applyImpulse
<span class='line'>737</span>              */</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">            </span><span class="NAME">applyImpulse</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.applyImpulse</span><span class="PUNC">(</span><span class="NAME">powx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">powz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>742</span>              * Kinematize Rigid.
<span class='line'>743</span>              */</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">            </span><span class="NAME">kinematize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">                </span><span class="NAME">this.rigid.kinematize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>748</span>              * PhySprite3D restitutions.
<span class='line'>749</span>              * @type Number
<span class='line'>750</span>              * @see enchant.gl.physics.Rigid#restitution
<span class='line'>751</span>              */</span><span class="WHIT">
<span class='line'>752</span> </span><span class="WHIT">            </span><span class="NAME">restitution</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>754</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.rigid._restitution</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid._restitution</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid.rigidBody.setRestitution</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>762</span>              * PhySprite3D frictions.
<span class='line'>763</span>              * @type Number
<span class='line'>764</span>              * @see enchant.gl.physics.Rigid#friction
<span class='line'>765</span>              */</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">            </span><span class="NAME">friction</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>768</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.rigid._friction</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid._friction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid.rigidBody.setFriction</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>774</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>775</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>776</span> </span><span class="WHIT">        </span><span class="STRN">'x y z'</span><span class="PUNC">.</span><span class="NAME">split</span><span class="PUNC">(</span><span class="STRN">' '</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">forEach</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">            </span><span class="NAME">Object.defineProperty</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D.prototype</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>778</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>779</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>780</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>781</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>782</span> </span><span class="WHIT">                    </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">                    </span><span class="NAME">this._changedTranslation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid._translateAxis</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">        </span><span class="STRN">'scaleX scaleY scaleZ'</span><span class="PUNC">.</span><span class="NAME">split</span><span class="PUNC">(</span><span class="STRN">' '</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">forEach</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">            </span><span class="NAME">Object.defineProperty</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D.prototype</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>790</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>791</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>792</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>793</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>794</span> </span><span class="WHIT">                    </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>795</span> </span><span class="WHIT">                    </span><span class="NAME">this._changedScale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid._scaleAxis</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>798</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>799</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>800</span> 
<span class='line'>801</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>802</span>          * @scope enchant.gl.physics.PhyBox.prototype
<span class='line'>803</span>          */</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyBox</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>806</span>              * Rectangular PhySprite3D.
<span class='line'>807</span>              * If PhySprite3D is added, physical calculation will be applied each time stepSimulation is called up.
<span class='line'>808</span>              * @param {Number} scaleX Distance between center of rectangular body and perpendicular x-axis surface.
<span class='line'>809</span>              * @param {Number} scaleY Distance between center of rectangular body and perpendicular y-axis surface.
<span class='line'>810</span>              * @param {Number} scaleZ Distance between center of rectangular body and perpendicular z-axis surface.
<span class='line'>811</span>              * @param {Number} mass Mass of rigid body.
<span class='line'>812</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>813</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>814</span>              * @constructs
<span class='line'>815</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>816</span>              */</span><span class="WHIT">
<span class='line'>817</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>818</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidBox</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>819</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>820</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createBox</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>821</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>823</span> 
<span class='line'>824</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>825</span>          * @scope enchant.gl.physics.PhyCube.prototype
<span class='line'>826</span>          */</span><span class="WHIT">
<span class='line'>827</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyCube</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhyBox</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>828</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>829</span>              * Cubic type PhySprite3D.
<span class='line'>830</span>              * If added to PhySprite3D, physical calculation will be applied each time stepSimulation is called up.
<span class='line'>831</span>              * @param {Number} scale Distance between center of box and surface.
<span class='line'>832</span>              * @param {Number} mass Mass of rigid body.
<span class='line'>833</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>834</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>835</span>              * @constructs
<span class='line'>836</span>              * @extends enchant.gl.physics.PhyBox
<span class='line'>837</span>              */</span><span class="WHIT">
<span class='line'>838</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>839</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidBox</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>840</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createBox</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>844</span> 
<span class='line'>845</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>846</span>          * @scope enchant.gl.physics.PhySphere.prototype
<span class='line'>847</span>          */</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhySphere</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>849</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>850</span>              * Spherical PhySprite3D.
<span class='line'>851</span>              * If added to PhySprite3D, physical calculation will be applied each time stepSimulation is called up.
<span class='line'>852</span>              * @param {Number} radius Spherical body radius.
<span class='line'>853</span>              * @param {Number} mass Rigid body mass.
<span class='line'>854</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>855</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>856</span>              * @constructs
<span class='line'>857</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>858</span>              */</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>861</span> </span><span class="WHIT">                    </span><span class="NAME">lDamp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.05</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>862</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">                    </span><span class="NAME">aDamp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.05</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>865</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>866</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidSphere</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">lDamp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aDamp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>867</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>868</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createSphere</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>869</span> </span><span class="WHIT">                </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'timestep'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>870</span> </span><span class="WHIT">                    </span><span class="NAME">this.rigid.rigidBody.applyDamping</span><span class="PUNC">(</span><span class="NAME">e.timeStep</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>873</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>874</span> 
<span class='line'>875</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>876</span>          * @scope enchant.gl.physics.PhyCylinder.prototype
<span class='line'>877</span>          */</span><span class="WHIT">
<span class='line'>878</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyCylinder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>879</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>880</span>              * Cylindrical PhySprite3D.
<span class='line'>881</span>              * If added to PhySprite3D, physical calculation will be applied each time stepSimulation is called up.
<span class='line'>882</span>              * @param {Number} radius Cylinder radius.
<span class='line'>883</span>              * @param {Number} height Cylinder height.
<span class='line'>884</span>              * @param {Number} mass Rigid body mass.
<span class='line'>885</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>886</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>887</span>              * @constructs
<span class='line'>888</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>889</span>              */</span><span class="WHIT">
<span class='line'>890</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>891</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidCylinder</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>892</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createCylinder</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>894</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>895</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>896</span> 
<span class='line'>897</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>898</span>          * @scope enchant.gl.physics.PhyCapsule.prototype
<span class='line'>899</span>          */</span><span class="WHIT">
<span class='line'>900</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyCapsule</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>902</span>              * Capsule type PhySprite3D.
<span class='line'>903</span>              * A shape with a cylinder running along the y axis and hemispheres at both ends.
<span class='line'>904</span>              * If added to PhySprite3D, physical calculation will be applied each time stepSimulation is called up.
<span class='line'>905</span>              * @param {Number} radius Hemispherical radius.
<span class='line'>906</span>              * @param {Number} height Half the height of cylinder.
<span class='line'>907</span>              * @param {Number} mass Rigid body mass.
<span class='line'>908</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>909</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>910</span>              * @constructs
<span class='line'>911</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>912</span>              */</span><span class="WHIT">
<span class='line'>913</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>914</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidCapsule</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>916</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createCylinder</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh._join</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Mesh.createSphere</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh._join</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Mesh.createSphere</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>919</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>920</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>921</span> 
<span class='line'>922</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>923</span>          * @scope enchant.gl.physics.PhyPlane.prototype
<span class='line'>924</span>          */</span><span class="WHIT">
<span class='line'>925</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyPlane</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>926</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>927</span>              * Infinite plane type PhySprite3D.
<span class='line'>928</span>              * If added to PhySprite3D, physical calculation will be performed each time stepSimulation is called up.
<span class='line'>929</span>              * @param {Number} NormalX x component on plane normal vector.
<span class='line'>930</span>              * @param {Number} NormalY y component on plane normal vector.
<span class='line'>931</span>              * @param {Number} NormalZ z component on plane normal vector.
<span class='line'>932</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>933</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>934</span>              * @constructs
<span class='line'>935</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>936</span>              */</span><span class="WHIT">
<span class='line'>937</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dist</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>938</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>939</span> </span><span class="WHIT">                    </span><span class="NAME">scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">50</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>940</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>941</span> 
<span class='line'>942</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidPlane</span><span class="PUNC">(</span><span class="NAME">nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>943</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>944</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh.createPlaneXZ</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">up</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>946</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">norm</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="NAME">nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>947</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">axis</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>948</span> </span><span class="WHIT">                </span><span class="NAME">vec3.cross</span><span class="PUNC">(</span><span class="NAME">up</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">norm</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">axis</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>949</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.acos</span><span class="PUNC">(</span><span class="NAME">vec3.dot</span><span class="PUNC">(</span><span class="NAME">up</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">norm</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">vec3.length</span><span class="PUNC">(</span><span class="NAME">up</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">vec3.length</span><span class="PUNC">(</span><span class="NAME">norm</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>950</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">q</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Quat</span><span class="PUNC">(</span><span class="NAME">axis</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">axis</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">axis</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rad</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.vertices.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>953</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>954</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>955</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>956</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">arr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">q.multiplyVec3</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>957</span> </span><span class="WHIT">                    </span><span class="NAME">vertices.push</span><span class="PUNC">(</span><span class="NAME">arr</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">nx</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>958</span> </span><span class="WHIT">                    </span><span class="NAME">vertices.push</span><span class="PUNC">(</span><span class="NAME">arr</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">ny</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>959</span> </span><span class="WHIT">                    </span><span class="NAME">vertices.push</span><span class="PUNC">(</span><span class="NAME">arr</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">nz</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>960</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>961</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>962</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>963</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>964</span> 
<span class='line'>965</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>966</span>          * @scope enchant.gl.physics.PhyContainer.prototype
<span class='line'>967</span>          */</span><span class="WHIT">
<span class='line'>968</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.physics.PhyContainer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.physics.PhySprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>969</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>970</span>              * Square type PhySprite3D.
<span class='line'>971</span>              * If added to PhySprite3D, physical calculation will be performed each time stepSimulation is called up.
<span class='line'>972</span>              * @param {Number} scale Distance between center and edge of square.
<span class='line'>973</span>              * @param {Number} mass Rigid body mass.
<span class='line'>974</span>              * @see enchant.gl.physics.PhySprite3D
<span class='line'>975</span>              * @see enchant.gl.physics.PhyScene3D
<span class='line'>976</span>              * @constructs
<span class='line'>977</span>              * @extends enchant.gl.physics.PhySprite3D
<span class='line'>978</span>              */</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">            </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>980</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>981</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.physics.RigidContainer</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mass</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>982</span> </span><span class="WHIT">                </span><span class="NAME">enchant.gl.physics.PhySprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rigid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>983</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>984</span> </span><span class="WHIT">                </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Mesh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>985</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">addWall</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">px</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>986</span> </span><span class="WHIT">                    </span><span class="NAME">that.mesh._join</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Mesh.createBox</span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sz</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">px</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>987</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>988</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>989</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>990</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>991</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>992</span> </span><span class="WHIT">                </span><span class="NAME">addWall</span><span class="PUNC">(</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>993</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>994</span> 
<span class='line'>995</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>997</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>998</span> </span></pre></body></html>